List of skills related to interrupt skills
From Guild Wars Wiki 中文站
Jump to navigationJump to search
Skill effects upon interrupt
Skills that support interrupts
The following is a list of skills that have effects beneficial to interrupting:
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Arcane Conundrum.jpg | Arcane Conundrum | Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic] | 10 |
2 |
30 |
Illusion Magic | Core | |||
| File:Confusing Images.jpg | Confusing Images | Hex Spell. (2...8...10 seconds). Target foe takes twice as long to activate non-attack skills. | 10 |
1 |
20 |
Illusion Magic | Eye of the North | |||
| File:Enchanter's Conundrum.jpg | Enchanter's Conundrum | Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: if target foe is not enchanted[sic] deals 10...82...100 damage to target and 75% of that damage to adjacent foes. | 10 |
2 |
10 |
Domination Magic | Nightfall | |||
| File:Faintheartedness.jpg | Faintheartedness | Hex Spell. (4...15...18 seconds.) Target foe attacks 50% slower and has -1...3...3 Health degeneration. | 10 |
1 |
8 |
Curses | Core | |||
| File:Favorable Winds.jpg | Favorable Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...198...240 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. | 5 |
2 |
60 |
Marksmanship | Core | |||
| File:Frustration.jpg | Frustration | Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. Deals double damage on skill interrupt. | 10 |
1 |
7 |
Illusion Magic | Nightfall | |||
| File:Holy Veil.jpg | Holy Veil | Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex. | -1 |
5 |
1 |
12 |
Core | |||
![]() |
Rust | Hex Spell. Deals 10...70...85 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 |
1 |
8 |
Water Magic | Core |
Skills easily interrupted
Skills with interrupt prevention
The following skills help prevent interrupts caused by any of the above means, with the exception of knockdowns (unless stated):
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Glyph of Concentration | Glyph. (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition. | 5 |
1 |
10 |
Prophecies |
| Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |

