Health degeneration
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Health degeneration is the constant loss of a creature's health caused by various effects, notably conditions and hexes. All effects that cause health degeneration stack and are negated 1:1 by health regeneration. If the total degeneration is stronger than total health regeneration, it is represented by left-facing pips on the health bar; each pip represents a loss of two health per second. The maximum degeneration is capped at 10 pips (i.e. a net loss of 20 health per second).
Sources
ConditionsFour of the ten conditions cause health degeneration.
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File:Health bar-bleeding.png A health bar under degeneration from bleeding. File:Health bar-hexed.png A health bar under degeneration from a hex. |
Skills
Ranger
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Lacerate.jpg | Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...198...240 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 |
2 |
15 |
Beast Mastery | Factions |
Necromancer
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Corrupt Enchantment.jpg | Corrupt Enchantment | Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration (10 seconds). | 5 |
¾ |
5 |
Curses | Nightfall | ||
| File:Faintheartedness.jpg | Faintheartedness | Hex Spell. (4...15...18 seconds.) Target foe attacks 50% slower and has -1...3...3 Health degeneration. | 10 |
1 |
8 |
Curses | Core | ||
| File:Holiday Blues.jpg | Holiday Blues | Spell. Deals 50 damage to nearby foes. Foes within the area have -15 Health degeneration (30 seconds). | 50% |
1 |
45 |
Core | |||
| File:Life Siphon.jpg | Life Siphon | Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | 10 |
1 |
5 |
Blood Magic | Core | ||
| File:Life Transfer.jpg | Life Transfer | Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 |
1 |
20 |
Blood Magic | Prophecies | ||
| File:Lingering Curse.jpg | Lingering Curse | Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -1...3...4 Health degeneration and receive 25% less benefit from healing. | 15 |
1 |
10 |
Curses | Core |
Mesmer
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Conjure Nightmare.jpg | Conjure Nightmare | Hex Spell. (2...13...16 seconds.) Causes -8 Health degeneration. | 15 |
1 |
5 |
Illusion Magic | Factions | ||
| File:Conjure Phantasm.jpg | Conjure Phantasm | Hex Spell. (4...15...18 seconds.) Causes -5 Health degeneration. | 10 |
1 |
5 |
Illusion Magic | Core | ||
| File:Crippling Anguish.jpg | Crippling Anguish | Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health degeneration. | 5 |
1 |
12 |
Illusion Magic | Core | ||
| File:Crippling Anguish (PvP).jpg | Crippling Anguish (PvP) | Elite Hex Spell. (5...17...20 seconds.) Target foe moves 50% slower and has -2...5...6 Health degeneration. | 10 |
1 |
20 |
Illusion Magic | Core | ||
| File:Cry of Pain.jpg | Cry of Pain | Spell. Interrupts a skill. If target foe had a Mesmer hex, deals 25...50 damage to target and foes in the area and causes 3...5 Health degeneration (10 seconds). | 10 |
¼ |
15 |
Sunspear rank | Nightfall | ||
| File:Ether Nightmare.jpg | Ether Nightmare | Hex spell. Causes 5...8 Energy loss. Target and foes in the area have -1 Health degeneration for each point of Energy lost (10 seconds). | 10 |
3 |
25 |
Allegiance rank | Factions | ||
| File:Illusion of Pain.jpg | Illusion of Pain | Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. | 10 |
2 |
5 |
Illusion Magic | Factions | ||
| File:Illusion of Pain (PvP).jpg | Illusion of Pain (PvP) | Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. Ends if reapplied. | 10 |
2 |
5 |
Illusion Magic | Factions | ||
| File:Images of Remorse.jpg | Images of Remorse | Hex Spell. (5...9...10 seconds.) Causes -1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. | 5 |
1 |
5 |
Illusion Magic | Factions |
Elementalist
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
![]() |
Teinai's Heat | Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health [sic] degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds. | 15 |
1 |
20 |
Fire Magic | Factions | ||
![]() |
Teinai's Prison | Hex Spell. (1...7...8 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration. | 10 |
1 |
15 |
Water Magic | Factions |
Assassin
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Enduring Toxin.jpg | Enduring Toxin | Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. | 5 |
¼ |
10 |
Deadly Arts | Factions |
Ritualist
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Lamentation.jpg | Lamentation | Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 |
1 |
15 |
Channeling Magic | Factions |
Common
Monster Monster
| Icon | Name | Description | Campaign | |||||
|---|---|---|---|---|---|---|---|---|
| File:Corrupted Dragon Scales.jpg | Corrupted Dragon Scales | Spell. (30 seconds.) Create 6 corrupted scale creatures around target foe. Foes within their range attack 50% slower and have -10 Health degeneration. | 5 |
4 |
30 |
Factions | ||
| File:Corrupted Dragon Spores.jpg | Corrupted Dragon Spores | Spell. (30 seconds.) Create 6 corrupted spore creatures around target foe. Foes within their range take twice as long to cast spells and have -2 Health degeneration. | 5 |
4 |
30 |
Factions |
Environment effects
| Icon | Name | Description | Campaign |
|---|---|---|---|
| File:Aspect of Decay.jpg | Aspect of Decay | Environment Effect. While under this aspect, if you are Poisoned or Bleeding, you suffer an additional -4 Health degeneration. | Factions |
| File:Aspect of Pain.jpg | Aspect of Pain | Environment Effect. While under this aspect, you suffer -2 Health Degeneration and suffer from the effects of Deep Wound. | Factions |
| File:Corrupted Lands.jpg | Corrupted Lands | While within the corrupted area, you suffer -1 Health degeneration. | Nightfall |
| File:Eternal Suffering.jpg | Eternal Suffering | Environment Effect. Hex Spell. Targets affected by Eternal Suffering have -1...2 Health degeneration. | Nightfall |
| File:Extensive Plague Exposure.jpg | Extensive Plague Exposure | Environment Effect. Prolonged contact with the plague causes accumulated -1 Health degeneration every 60 seconds. | Factions |
| File:Life Drain.jpg | Life Drain | Environment Effect. While in the area, foes suffer from -15 Health degeneration. | Factions |
Other
- Weapons with a Vampiric or Vampiric strength modifier cause 1 pip of degeneration each.
- Minions have inherent health degeneration.
- Drink from the Chalice of Corruption causes your character to suffer 2 pips of degeneration until the quest is resolved.
Notes
- Characters suffering health degeneration do not automatically regenerate health.
- The pink color change of the health bar when suffering from degeneration from a hex will appear even if the health degeneration value is 0.

