Health
Health represents the amount of damage a creature can take before death.
Regeneration and degeneration
Arrows to the right or left of the health bar will tell whether the health is currently degenerating or regenerating. Some types of degeneration cause the health bar to display a visual effect. Disease/poison coloration overrides bleeding coloration, and hex coloration overrides bleeding and disease/poison coloration. Deep Wound coloration is shown alongside other health bar coloration effects.
Health regeneration/degeneration does not stack more than +10 or -10.
Health bar
| Effect | Visual effect |
| Hexed | File:Health bar-hexed.png |
| Poison/Disease | File:Health bar-poison.png |
| Bleeding | File:Health bar-bleeding.png |
| Deep Wound | File:Health bar-deep wound.png |
Natural regeneration
If a character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regenerate slowly, at a rate that increases the longer the above conditions are met.
| Time (seconds) | 5 | 7 | 9 | 11 | 13 | 15 | 17 |
| Health regeneration | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
Maximum health
- See also: Level
Roleplaying characters start at level 1 with 100 health. This increases at 20 health per level up to a maximum of 480 health at level 20. This total can be modified by equipment, runes, insignias, consumables, Morale Boosts, Death Penalty, and skills. With maximum runes and insignias an additional 130 health can be gained, making the maximum health for all professions other than Dervish 610; Dervish basic armor includes a 25 health bonus, making the maximum 635. Weapons and skills can then increase the maximum health even further. In hard mode, foes have 20 additional maximum health for every level above 20.
Any effects that increase or decrease maximum health temporarily also have an effect on that character's current health. For instance, if a character has 400 of 500 health, and switches to shield with an of Fortitude suffix, then that character will have 430 of 530 health. Although it is possible to reduce health in this way, a character cannot decrease their maximum health below 1, and decreases in maximum health will never reduce current health below 1.
When a character's health reaches zero, that character will die. Depending on the current mission or adventure, the character may be resurrected by a priest or party member, at a nearby Resurrection Shrine, or returned to the nearest outpost or town. If resurrected, the character will usually incur a Death Penalty (there are certain situations where deaths do not incur a Death Penalty).
The Rune of Vigor, Rune of Vitae and Survivor Insignia armor upgrade components increase maximum health. Some consumables (i.e. Birthday Cupcake, Candy Apple, Grail of Might, and Pahnai Salad) and blessings (i.e. Blessing of the Kurzicks/Luxons, Holy Blessing, and Strength of the Oak) increase maximum health.
Major and superior attribute runes, and Deep Wound decrease maximum health.
Weapons
| Item | Effect | |||
|---|---|---|---|---|
| Inherent | Prefix | Suffix | Inscription1 | |
| Martial weapon | - | - | +30 | - |
| Staff | - | +30 | +30 | - |
| Wand2 | - | - | - | - |
| Focus item | - | - | +30 +45 (while enchanted or in a stance) +60 (while hexed) |
-20 (+5 armor) |
| Shield | - | - | +30 +45 (while enchanted or in a stance) +60 (while hexed) |
- |
- There are no inscriptions that increase maximum health
- Wands have no upgrades that increase maximum health
Skills
A number of skills can increase the maximum health of the character, some of them require certain conditions to be met, such as not attacking, maintaining an enchantment, holding an item, or being drunk. The following skills increase the maximum health of a character:
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:"To the Limit!".jpg | "To the Limit!" | Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). | 5 |
10 |
Tactics | Prophecies | ||||
| File:Avatar of Melandru.jpg | Avatar of Melandru | Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
Mysticism | Nightfall | |||
| File:Avatar of Melandru (PvP).jpg | Avatar of Melandru (PvP) | Elite Form. (10...74...90 seconds.) You have +100 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 2 conditions from yourself whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
Mysticism | Nightfall | |||
| File:Defy Pain.jpg | Defy Pain | Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage. | 5 |
Strength | Prophecies | |||||
| File:Defy Pain (PvP).jpg | Defy Pain (PvP) | Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. | 5 |
Strength | Prophecies | |||||
| File:Dragon Empire Rage.jpg | Dragon Empire Rage | Enchantment Spell. Unleash the rage of the Dragon Empire bloodline and deal 300 damage to nearby enemies. You gain 200 maximum health (15 seconds). | 15 |
1 |
30 |
Bonus Mission Pack | ||||
| File:Empowerment.jpg | Empowerment | Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 |
¾ |
30 |
Spawning Power | Nightfall | |||
| File:Empowerment (PvP).jpg | Empowerment (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 |
3 |
30 |
Spawning Power | Nightfall | |||
| File:Endure Pain.jpg | Endure Pain | Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health. | 5 |
30 |
Strength | Core | ||||
![]() |
Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 |
1 |
12 |
Energy Storage | Factions | |||
| File:Eternal Aura.jpg | Eternal Aura | Enchantment Spell. You have +100 max Health. End effect: all party members in the area are resurrected with 40...50% Health and 20...30% Energy. | 15 |
4 |
30 |
Sunspear rank | Nightfall | |||
| File:Feel No Pain.jpg | Feel No Pain | Skill. (30 seconds.) You have +2...3 Health regeneration. You have +200...300 maximum Health if you are drunk when activating this skill. | 5 |
20 |
Norn rank | Eye of the North | ||||
| File:Fertile Season.jpg | Fertile Season | Nature Ritual. Creates a level 1...8...10 spirit (15...75...90 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. | 15 |
2 |
60 |
Beast Mastery | Prophecies | |||
| File:Generous Was Tsungrai.jpg | Generous Was Tsungrai | Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. | 10% |
5 |
1 |
15 |
Restoration Magic | Factions | ||
| File:Great Dwarf Armor.jpg | Great Dwarf Armor | Enchantment Spell. (22...40 seconds.) +24 armor and +60 maximum Health. Additional +24 armor against Destroyers. | 5 |
1 |
10 |
Deldrimor rank | Eye of the North | |||
| File:Heart of the Norn.jpg | Heart of the Norn | Title. You have +50...100 maximum Health in Norn territory. | Norn rank | Eye of the North | ||||||
| File:Intimidating Aura.jpg | Intimidating Aura | Enchantment Spell. (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you. | 10 |
¾ |
20 |
Mysticism | Nightfall |
Related skills
- See also: Death#Related skills (for skills with effects when target reaches 0 health)
Skills that are affected by the user's health
File:Infuse Health.jpg Infuse Health
File:Resurrection Chant.jpg Resurrection Chant
File:Death Pact Signet.jpg Death Pact Signet
File:Flesh of My Flesh.jpg Flesh of My Flesh
File:Imbue Health.jpg Imbue Health
Skills with effects when...
- ally has 80% or less health
- ally has less than 75% health
File:"Never Give Up!".jpg "Never Give Up!"
File:"Never Surrender!".jpg "Never Surrender!" - party members only
- ally has less than 50% health
- ally has less than 25% health
- foe has more than 90% health
- foe has more than 50% health
File:Deathly Chill.jpg Deathly Chill
File:Gaze of Contempt.jpg Gaze of Contempt
Shadow StrikeLifebane Strike Shadow Strike/Lifebane Strike
File:Anthem of Envy.jpg Anthem of Envy
- foe has less than 90% health
- foe has less than 50% health
Final Thrust
File:Brutal Strike.jpg Brutal Strike
File:Needling Shot.jpg Needling Shot
File:Word of Censure.jpg Word of Censure
File:Signet of Lost Souls.jpg Signet of Lost Souls
File:Taste of Pain.jpg Taste of Pain
File:Augury of Death.jpg Augury of Death
File:Moebius Strike.jpg Moebius Strike
File:Merciless Spear.jpg Merciless Spear
File:"Finish Him!".jpg "Finish Him!"
- non-spirit creature has less than 90% health
- user has more than 50% health
File:Serpent's Quickness.jpg Serpent's Quickness
File:Life Barrier.jpg Life Barrier
File:Blood Drinker.jpg Blood Drinker
- user has less than 75% health
File:Heal as One (PvP).jpg Heal as One (PvP) - or the user's animal companion
- user has less than 50% health
File:Desperate Strike.jpg Desperate Strike - at 0 Dagger Mastery
File:Faithful Intervention.jpg Faithful Intervention
File:Shroud of Distress.jpg Shroud of Distress
- user has less than 25% health
Skills with effects when target has more health than you
- Ally targeting skills
File:Companionship.jpg Companionship - your animal companion only
File:Death's Retreat.jpg Death's Retreat
- Foe targeting skills
File:Bitter Chill.jpg Bitter Chill
File:Grenth's Balance.jpg Grenth's Balance
File:Spoil Victor.jpg Spoil Victor
File:Death's Charge.jpg Death's Charge
File:Burning Refrain.jpg Burning Refrain
File:Slayer's Spear.jpg Slayer's Spear
Skills with effects when foe has less health than you
File:Thrill of Victory.jpg Thrill of Victory
File:Chilling Victory.jpg Chilling Victory
File:Crippling Victory.jpg Crippling Victory
File:Intimidating Aura.jpg Intimidating Aura
File:Victorious Sweep.jpg Victorious Sweep
