Health

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Revision as of 20:01, 12 May 2026 by self>SabSparrow (→‎Related skills: Moved Word of Censure to <50% health)
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Health Bar.png

Health represents the amount of damage a creature can take before death.

Regeneration and degeneration

Arrows to the right or left of the health bar will tell whether the health is currently degenerating or regenerating. Some types of degeneration cause the health bar to display a visual effect. Disease/poison coloration overrides bleeding coloration, and hex coloration overrides bleeding and disease/poison coloration. Deep Wound coloration is shown alongside other health bar coloration effects.

Health regeneration/degeneration does not stack more than +10 or -10.

Health bar

Effect Visual effect
Hexed File:Health bar-hexed.png
Poison/Disease File:Health bar-poison.png
Bleeding File:Health bar-bleeding.png
Deep Wound File:Health bar-deep wound.png

Natural regeneration

If a character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regenerate slowly, at a rate that increases the longer the above conditions are met.

Time (seconds) 5 7 9 11 13 15 17
Health regeneration +1 +2 +3 +4 +5 +6 +7

Maximum health

See also: Level

Roleplaying characters start at level 1 with 100 health. This increases at 20 health per level up to a maximum of 480 health at level 20. This total can be modified by equipment, runes, insignias, consumables, Morale Boosts, Death Penalty, and skills. With maximum runes and insignias an additional 130 health can be gained, making the maximum health for all professions other than Dervish 610; Dervish basic armor includes a 25 health bonus, making the maximum 635. Weapons and skills can then increase the maximum health even further. In hard mode, foes have 20 additional maximum health for every level above 20.

Any effects that increase or decrease maximum health temporarily also have an effect on that character's current health. For instance, if a character has 400 of 500 health, and switches to shield with an of Fortitude suffix, then that character will have 430 of 530 health. Although it is possible to reduce health in this way, a character cannot decrease their maximum health below 1, and decreases in maximum health will never reduce current health below 1.

When a character's health reaches zero, that character will die. Depending on the current mission or adventure, the character may be resurrected by a priest or party member, at a nearby Resurrection Shrine, or returned to the nearest outpost or town. If resurrected, the character will usually incur a Death Penalty (there are certain situations where deaths do not incur a Death Penalty).

The Rune of Vigor, Rune of Vitae and Survivor Insignia armor upgrade components increase maximum health. Some consumables (i.e. Birthday Cupcake, Candy Apple, Grail of Might, and Pahnai Salad) and blessings (i.e. Blessing of the Kurzicks/Luxons, Holy Blessing, and Strength of the Oak) increase maximum health.

Major and superior attribute runes, and Deep Wound decrease maximum health.

Weapons

Item Effect
Inherent Prefix Suffix Inscription1
Martial weapon - - +30 -
Staff - +30 +30 -
Wand2 - - - -
Focus item - - +30
+45 (while enchanted or in a stance)
+60 (while hexed)
-20 (+5 armor)
Shield - - +30
+45 (while enchanted or in a stance)
+60 (while hexed)
-
  1. There are no inscriptions that increase maximum health
  2. Wands have no upgrades that increase maximum health

Skills

A number of skills can increase the maximum health of the character, some of them require certain conditions to be met, such as not attacking, maintaining an enchantment, holding an item, or being drunk. The following skills increase the maximum health of a character:

IconNameDescriptionOther skill costsEnergyActivation timeRecharge timeProf.AttributeCampaign
File:"To the Limit!".jpg "To the Limit!" Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). 0 055 Tango-energy.png 0 01010 Tango-recharge-darker.png Tango-quest-icon.pngwarrioraWarriorTacticsZ Prophecies
File:Avatar of Melandru.jpg Avatar of Melandru Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall
File:Avatar of Melandru (PvP).jpg Avatar of Melandru (PvP) Elite Form. (10...74...90 seconds.) You have +100 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 2 conditions from yourself whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall
File:Defy Pain.jpg Defy Pain Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage. 5 Tango-adrenaline.png 0 0 0 warrioraWarriorStrengthZ Prophecies
File:Defy Pain (PvP).jpg Defy Pain (PvP) Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. 5 Tango-adrenaline.png 0 0 0 warrioraWarriorStrengthZ Prophecies
File:Dragon Empire Rage.jpg Dragon Empire Rage Enchantment Spell. Unleash the rage of the Dragon Empire bloodline and deal 300 damage to nearby enemies. You gain 200 maximum health (15 seconds). 0 1515 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png ritualistaRitualistZ Bonus Mission Pack
File:Empowerment.jpg Empowerment Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 03030 Tango-recharge-darker.png ritualistaRitualistSpawning PowerZ Nightfall
File:Empowerment (PvP).jpg Empowerment (PvP) Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. 0 055 Tango-energy.png 03.003 Tango-activation-darker.png 03030 Tango-recharge-darker.png ritualistaRitualistSpawning PowerZ Nightfall
File:Endure Pain.jpg Endure Pain Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health. 0 055 Tango-energy.png 0 03030 Tango-recharge-darker.png Tango-quest-icon.pngwarrioraWarriorStrengthZ Core
Energy Boon.jpg Energy Boon Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 01212 Tango-recharge-darker.png elementalistaElementalistEnergy StorageZ Factions
File:Eternal Aura.jpg Eternal Aura Enchantment Spell. You have +100 max Health. End effect: all party members in the area are resurrected with 40...50% Health and 20...30% Energy. 0 1515 Tango-energy.png 044 Tango-activation-darker.png 03030 Tango-recharge-darker.png dervishaDervishSunspear rankZ Nightfall
File:Feel No Pain.jpg Feel No Pain Skill. (30 seconds.) You have +2...3 Health regeneration. You have +200...300 maximum Health if you are drunk when activating this skill. 0 055 Tango-energy.png 0 02020 Tango-recharge-darker.png aAnyNorn rankZ Eye of the North
File:Fertile Season.jpg Fertile Season Nature Ritual. Creates a level 1...8...10 spirit (15...75...90 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. 0 1515 Tango-energy.png 02.002 Tango-activation-darker.png 06060 Tango-recharge-darker.png rangeraRangerBeast MasteryZ Prophecies
File:Generous Was Tsungrai.jpg Generous Was Tsungrai Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. Sacrifice}10% Tango-sacrifice.png 055 Tango-energy.png 01.001 Tango-activation-darker.png 01515 Tango-recharge-darker.png Tango-quest-icon.pngritualistaRitualistRestoration MagicZ Factions
File:Great Dwarf Armor.jpg Great Dwarf Armor Enchantment Spell. (22...40 seconds.) +24 armor and +60 maximum Health. Additional +24 armor against Destroyers. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png aAnyDeldrimor rankZ Eye of the North
File:Heart of the Norn.jpg Heart of the Norn Title. You have +50...100 maximum Health in Norn territory. 0 0 0 0 aAnyNorn rankZ Eye of the North
File:Intimidating Aura.jpg Intimidating Aura Enchantment Spell. (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you. 0 1010 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 02020 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall

Related skills

See also: Death#Related skills (for skills with effects when target reaches 0 health)

Skills that are affected by the user's health

Skills with effects when...

ally has 80% or less health
ally has less than 75% health
ally has less than 50% health
ally has less than 25% health
foe has more than 90% health
foe has more than 50% health
foe has less than 90% health
foe has less than 50% health
non-spirit creature has less than 90% health
user has more than 50% health
user has less than 75% health
user has less than 50% health
user has less than 25% health

Skills with effects when target has more health than you

Ally targeting skills
Foe targeting skills

Skills with effects when foe has less health than you

See also