Recharge time

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Recharge time is the minimum period that a character must wait after using a skill before they can attempt to activate it again. Skills that are interrupted or disrupted by knock down also have to wait to be recharged. Failed skills are ready immediately; they do not need to recharge. The visual indicator of a recharging skill is a darkened skill icon that gradually lightens as if a clock-hand was sweeping through from noon to midnight.

Game mechanics

  • When a skill has a recharge time, it begins recharging at the exact moment the skill is completed or prevented.
  • A skill that requires adrenaline cannot gain adrenaline while it is recharging.
  • When a skill completes activation, its recharge time can be increased or reduced by various effects from other skills, environmental effects or weapons (HSR). For example, Quickening Zephyr reduces the recharge times of skills used by characters in range while Energizing Wind increases them.
  • Effects that alter recharge time round to the nearest second.


Reducing recharge time

  • Recharge time is calculated as the skill finishes activating. As such, activating the stance Serpent's Quickness before completing a casting of Meteor will reduce the recharge time.
  • The Essence of Celerity consumable reduces recharge times by 20%.
  • Several effects that reduce the recharge time of skills stack multiplicatively, up to a maximum of 50% reduced recharge time. However, a single skill's effect can bypass this limit. In PvE, Fast Casting also bypasses this limit for mesmer spells.

Reduces other skills' recharge times

Reduces specific skills' recharge times

Conditionally reduces its own recharge time

Instant recharge

In some situations, skills can recharge instantly.

Instantly recharges other skills

Instantly recharge specific other skills

Instantly recharges itself

Skills that recharge by a morale boost

Skills that increase recharge time

Increase other skill's recharge

Conditionally increase its own recharge

Skills with no recharge time nor adrenaline cost

IconNameDescriptionEnergyActivation timeRecharge timeProf.AttributeCampaign
File:Arcane Larceny.jpg Arcane Larceny Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 mesmeraMesmerDomination MagicZ Factions
File:Arcane Thievery.jpg Arcane Thievery Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngmesmeraMesmerDomination MagicZ Prophecies
File:Balthazar's Spirit.jpg Balthazar's Spirit Enchantment Spell. Target ally gains adrenaline and 1 Energy when taking damage. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkSmiting PrayersZ Prophecies
File:Blood is Power.jpg Blood is Power Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. Sacrifice}33% Tango-sacrifice.png 011 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 necromanceraNecromancerBlood MagicZ Core
Burning Speed.jpg Burning Speed Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 elementalistaElementalistFire MagicZ Factions
File:Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. 0 1010 Tango-energy.png 1010 Tango-activation-darker.png 0 Tango-quest-icon.pngrangeraRangerBeast MasteryZ Core
File:Consume Corpse.jpg Consume Corpse Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 necromanceraNecromancerDeath MagicZ Prophecies
File:Death Nova.jpg Death Nova Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngnecromanceraNecromancerDeath MagicZ Core
File:Essence Bond.jpg Essence Bond Enchantment Spell. You gain 1 Energy whenever target ally takes physical or elemental damage. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 monkaMonkZ Prophecies
Flare.jpg Flare Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistFire MagicZ Core
Ice Spear.jpg Ice Spear Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistWater MagicZ Core
File:Infuse Health.jpg Infuse Health Spell. Heals for 100...129...136% of half your current Health. Lose half your current Health. Cannot self-target. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkHealing PrayersZ Core
File:Inspired Enchantment.jpg Inspired Enchantment Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngmesmeraMesmerInspiration MagicZ Prophecies
File:Inspired Hex.jpg Inspired Hex Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngmesmeraMesmerInspiration MagicZ Prophecies
File:Life Attunement.jpg Life Attunement Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkProtection PrayersZ Prophecies
File:Life Bond.jpg Life Bond Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 monkaMonkProtection PrayersZ Core
File:Live Vicariously.jpg Live Vicariously Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe. -1 Tango-upkeep.png 055 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkHealing PrayersZ Prophecies
Stone Daggers.jpg Stone Daggers Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistEarth MagicZ Core

Notes

In some occasions, skills can be disabled for an extended period of time

  • Disabling an already recharging skill can prolong its recharge time but cannot shorten it. For instance, Blackout disables any skill of its user for 5 seconds. If one particular skill was recharging and its remaining time was 3 seconds, then it will be prolonged to 5 seconds. If another skill had 30 seconds left until recharge, it will not be affected by Blackout and will continue recharge normally.
  • Some skills, such as Dervish forms, Norn forms and most skills that can copy other skills, are disabled upon ending and their recharge cannot be decreased.
  • Additional recharge time and disabling duration are unaffected by skills that reduce recharge time. For instance, casting Meteor Shower (60s recharge time) after Glyph of Sacrifice (+30s recharge time) while under Serpent's Quickness (33% recharge time reduction) will lead to a 2/3*60s+30s=70s recharge time instead of 2/3*(60s+30s)=60s recharge time.
  • Although not a skill, the Power Up Box in Rollerbeetle Racing also provides an instant recharge.


Any All skill lists by other categories (edit)
Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill)

Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed


Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite)

Tango-adrenaline.png Adrenaline   Tango-upkeep.png Upkeep   Tango-sacrifice.png Sacrifice   Tango-overcast.png Overcast
Tango-energy.png Energy   Tango-activation-darker.png Activation time   Tango-recharge-darker.png Recharge time   Tango-quest-icon.png Skill rewards